(sorted by date)
This is a list and commentary
on recent code changes, designed to help you see what was changed,
and why it was changed. This list is not complete by any means.
Indeed, certain information may well have been withheld for good
Note: Everything prior to
June 1st, 2000 has been removed to make this more readable.
A number of minor bugs have been fixed. Please keep bug reports coming.
The communication routines are in the process of being rewritten in order to introduce some new thief skills. If you spot anything odd in this regard, please submit a bug report.
More illusion spells have been discovered.
HAPPY NEW YEAR EVERYONE!!!
Expect to see more exciting things happen in the next couple of weeks, as a lot of on-going work comes to fruition!
I believe all the mana bugs are now fixed. Please note that renting and then re-entering the game will leave you will less current mana than your maximum unless you rent for a certain period of time. This is by design.
The following other bugs have been fixed:
- The infamous sanc-bug, which had re-appeared, has been squashed once again.
- Removing mana items can no longer leave you with negative mana. However, from now on these items will only affect the maximum amount and not the current amount!
Over the past few weeks I have noticed that combat is becoming mundane and tedious for some of the players. This was highlighted by the fact that two intrepid adventurers dispatched a dragon rather too easily not once, but twice in one day! So, from now on, expect the unexpected when it comes to combat. The current systems entails the same overriding AI routines for all NPCs. This makes things too predictable, and is going to change. Please note though that this is not an attempt to make the game impossible - consider it an alternative way of making it more challenging for those characters who have amassed great power over their lifetimes without simply throwing NPCs at you with more health and spells.
For starters, dragons just got a whole lot smarter...
You can now check the status of your group while meditating without losing your meditate state by using the new "groupstatus" command.
The "smack" social has been altered; use "lsmack" to smack you lips together from now on.
The yank command now takes "group" option which will attempt to yank all of your group members to their respective feet.
Examining (and inspecting) a weapon will indicate if the weapon would be too heavy for you to use properly.
There is chatter amongst adventurers about a pyramid in the jungle.
Additional high-tier spells have been added.
The giants are back ...
Additional Conjuration and Illusion spells have been added. Use them carefully, if and when you come across them.
The existing world has been merged into the new wilderness. Some paths to locations in the world have changed, so watch out! Please, if you see anything strange, or you end up in the middle of nowhere (aka, "A Desolate Part of the Countryside"), let us know as quickly as possible!
Hill Giants have been sighted in the northern reaches of the world. Fortunately for Ardenia, they seem more intent on razing Arak-Kur than Ardenfall...
More spells have been added to the School of Enchantment.
There have been some internal changes made to how parts of the code work. If you see any odd behaviour, please report it.
The following bugs have been fixed:
- Corpses not decaying (or saving)
- Lesser Horn of Cornucopia when held from extended inventory
- Bottomless flask spell
The problem with the monster in the pool not resetting should now be fixed, as should the issue with lights sometimes not appearing to work.
The light system has been substantially rewritten. Players should not notice any difference at this time in how they are used to things working. However, the new ignite and extinguish commands should add some fun.
Players using brief mode will see less output when someone casts a spell.
Numerous recently-added bugs have been fixed: lightsources, lock-picking, pushing buttons, buy x.book, entering shops, following, spell-affects, grouping, permanent abilities, etc.
social now pats someone on the back rather than patting them on
the head. The "pet" social will perform the old pat action.
The forest north
of Ardenfall now has some climbable trees in it. This is an excellent
place for thieves to be able to improve their climbing skill.
bugs have been fixed:
- A bug in
the rescue system that was causing rescues to fail an inordinate
number of times
- The gate
problem in the countryside cemetary
of health after renting while wearing +health equipment
It is now possible
for players to buy houses. See help HOUSES for more information.
Two links in
Orc Mountain have been fixed. The exits between level 3 and level
4 have been swapped. This is a long-time oversight that is needed
to accomodate future extensions.
A new area has
also been added to the game. Pay close attention in the castle ruins
and you never know what you might discover.
You can now
PUT money into containers. This will allow you to carry around more
money than normal. However, you will need to retrieve the money
from the containers in order to use it (eg, for buying, selling,
etc.). THIS INCLUDES RENT MONEY. Any coins in a container WILL NOT
be used to pay your rent bill! BE WARNED: Money stored this way
can be stolen very easily!
You can no longer
RECITE scrolls under water.
The SPLIT bug
has been fixed. You can no longer get huge chunks of money from
the ground by using split. Instead, utilise the new put command
command has received some updates. It will continue to provide additional
information as and when needed.
command now includes damroll in the weapon/bare-hand calculation.
The DROP, GET,
GIVE, LOOT, PUT and TAKE commands have some additional methods of
transfering multiple items at a time. See the help file for more
The LIST command
has been updated. You no longer need to specify the full spell name
when using that method. Also, the number in brackets when using
this method is now correct. Also, the LIST command will now accept
a school of magic as an argument when listing spellbooks or prayerbooks.
Rumours of new
prayers and spells having been discovered by the more powerful magic
users in the world are probably true.
Spells and prayers
have now been alphabetically ordered. This is evident from the new
output of the SPELLS and PRAYERS commands. It is also applicable
to the CAST command as well.
A new thief-skill
has been added. See the help on SCAN for more details.
now been alphabetically ordered in the SKILLS command. This should
make locating your skills somewhat easier.
Due to too much
in-breeding, the upper levels of the Wight Warrens are now infested
with weaker cave-wights.
report that the Abyssial Demons sometimes found in the depths of
Orc Mountain, have new powers.
bugs have been fixed:
- A problem
with traps not working correctly
mobs not having the correct mana
- Money not
being saved with corpses (this does not affect corpse retrieval)
- Another follower
bug, this one regarding moving when still fighting
mobs can now cast non-combat spells when in combat. This may sound
grossly unfair, but the fact is that players can prepare for a fight
and mobs cannot (without help). We'd rather not go adding a ton
of affects to mobs when they're created, but let the mob AI work
on its own. We trust you understand this change. Please also realise
that they were always meant to be able to do this, but a bug in
the casting code prevented it.
command will now show the help for magical spellbooks and prayerbooks.
areas have been added to the game, and an old area has made a reappearance.
More to follow soon!
- The Gloomy
- The Hills
- Orc Mountain
- The Temple
of the Abyss
- The Troll
(*) Old area
bug has been fixed. Please report any other strange occurances by
the bug command.
A more detailed
ignore command has been implemented. Please see the help entry for
extension to the who command has been added. Please see the help
entry for more detals.
in and around the goldmine in Orc Mountain have been altered. In
particular, their special combat attacks now work as designed.
rife about troll infestation on the moors north of Haon-Dor forest.
The quaff command
will no longer try to quaff non-potions.
now have alignment restrictions. Essentially, good characters cannot
cast them upon evil characters and vice-versa. As this is on on-going
process, the help entries for spells that gain this restriction
will be changed to indicate this.
system has been extended to handle the movement of groups of mobs.
The bridge spanning the
River Arden to the east of Ardenfall has been repaired, and the
eastern part of Greendale is accessible once again. Also, rumours
abound that the entrance to the ancient warrens in the depths of
Orc Mountain has been uncovered...
An auto-save feature has
been added. This will kick in for each player approximately every
Some of you will notice
that +health eq no longer works as it did. The old way was a bug.
This has now been fixed.
Approximately 20 new prayers/spells
have been added to the game. You'll find them the usual way.
Upon identifying a prayerbook
or spellbook, the help file for a spell will now be displayed (assuming
the entry exists - please report any that don't). This should help
you determine more easily if you should want to learn a particular
form of magic or not.
A problem has been discovered
in the combat system which meant that equipment was not getting
damaged during physical combat. This bug has been fixed, so expect
to see more equipment damage from this point onward.
The chances of items getting
damaged has again been reduced by around 50%. This I think will
be the final "tweak" unless it appears that we've been
too generous :)
New warrior skills have
been added - berserk, hitall and stun. These are very useful skills
indead, although they are quite tiring to use.
A new command - BEHEAD -
has been added. See the help file for more details.
Be warned! Those who wander
around with open backpacks can fall prey to unscrupulous thieves!
The cost for repairing items has been halved. This will hopefully
offset some of the large repair bills that have been experienced
The amount of money that
can be found on mobs has been increased a little. This should help
offset some of the repair cost for items.
Rent has been reactivated.
It's been six months since the new system was introduced, so it
is time for people to start paying their way once more. NEWBIEs
no longer pay rent. See "help rent" for more details.
On a related topic, the QUIT command has been modified. Please see
"help quit" for more details.
The problems with grouping
have been fixed.
The ability to specify multiple
nouns and adjectives for items and mobiles has been added to certain
commands. To use multiple nouns and adjectives, simply enclose them
in single quotes ('), eg. kill 'wiry man'. Please be patient as
this is added to other commands. The emote system has been extended.
See the relevant help page.
in prayers/spells may help you increase your overall knowledge of
HAPPY NEW YEAR EVERYONE!!!
The following reported bugs
have been fixed:
- Bone sceptre
- No message when holding
a lightsource while fighting
- Garbled lizardman message
The following reported bugs
have been fixed:
- The pegasus code
- The pemote command
- Emptying liquid containers
- Incorrect school for
Additional usefulness has
been added to the list command. See the help for more details.
The identify and divination
spells are now reveal more information. However, this often required
additional power in the spells and is not automatic.
The `stunning flash' bug
has been fixed. You have been warned.
The drop and give commands
will now accept a number specifier. See help drop or help give for
When a large number of coins
is found, it might be the case that there are too many for a player
to pick up. In this case, the player will attempt to grab as many
as he or she can, leaving the remainder behind. To help facilitate
the greed that is rampant in the world, the code ensures that coins
with the highest value are taken first. It is now possible to purchase
multiple copies of an item at the same time. See `help buy' for
more details. Shops that deal in spellbooks and prayerbooks should
now buy more than 10 books.
Group leaders may now appoint
treasurers (see "help appoint"). As a result of this, the split
command is now active again, although its use is limited to the
treasurer of a group.
The magic of the divination
spell has been altered slightly, so that it reveals more information
in certain cases.
The Dwarven City of Duur-Halla
has recommenced trade ties with Ardenia. Be warned that the dwarves
are not at all tolerant of those that break their laws. The dwarves
of Duur-Halla report good adventuring grounds east of their fine
For some unknown reason,
worn items were counting full weight against the maximum weight
that can be carried. This has been fixed so that only half the weight
is counted. It is done this way since it is generally much easier
to wear something heavy than to carry it. The money changer should
be working properly now. Please report any problems by using the
Characters who are mortally
wounded or incapacitated can now attempt to quaff potions. See HELP
QUAFF for more information.
Shop inventories now save
from reboot to reboot.
At the request of the local
lumberjacks, the Ardenian army has swept through parts of the Haon-Dor
forest, purging the area of the large, nasty tree-spiders. While
the army cannot guarantee that none will be sighted, it is expected
that any that remain are not as dangerous as those that used to
inhabit the forest. The army commander also reported that they were
able to thin the ranks of the wargs as well. Adventurers report
sightings of Hobgoblins in the Misty Hills.
Additional descriptive words
and phrases have been added, so that skill progression can be seen
A new skill, dagger throwing,
has been added. Thieves, and to a lesser extent warriors, should
benefit from it the most.
We are now open for business.
Please remember that there are somethings missing from the old code
that will be ported as time permits. Take time to learn the new
magic system (for mages and clerics). Non magic users should pay
attention to what really helps in combat, and not make any assumptions
based upon what might have been the case in the past.
More spells have been added.
You'll discover them in the usual ways.