CODE
NEWS (sorted by type) |
This is a list and commentary
on recent code changes, designed to help you see what was changed,
and why it was changed. This list is not complete by any means.
Indeed, certain information may well have been withheld for good
reason :-)
Note: Everything prior to
June 1st, 2000 has been removed to make this more readable.
|
BUGS |
January
2002 |
The following
bugs have been fixed:
- A bug in
the rescue system that was causing rescues to fail an inordinate
number of times
- The gate
problem in the countryside cemetary
- Restoration
of health after renting while wearing +health equipment
|
July
2001 |
The following
bugs have been fixed:
- A problem
with traps not working correctly
- Spell-casting
mobs not having the correct mana
- Money not
being saved with corpses (this does not affect corpse retrieval)
- Another follower
bug, this one regarding moving when still fighting
|
June
2001 |
The
follower bug has been fixed. Please report any other strange occurances
by the bug command. |
Februari
2001 |
A problem has been discovered
in the combat system which meant that equipment was not getting
damaged during physical combat. This bug has been fixed, so expect
to see more equipment damage from this point onward.
|
January
2001 |
The
problems with grouping have been fixed. |
December
2000 |
The following reported bugs
have been fixed:
- Bone sceptre
- No message when holding
a lightsource while fighting
- Garbled lizardman message
|
November
2000 |
The following reported bugs
have been fixed:
- The pegasus code
- The pemote command
- Emptying liquid containers
- Incorrect school for
sleep spell
|
October
2000 |
The
`stunning flash' bug has been fixed. You have been warned. |
September
2000 |
For
some unknown reason, worn items were counting full weight against
the maximum weight that can be carried. This has been fixed so that
only half the weight is counted. It is done this way since it is generally
much easier to wear something heavy than to carry it. The money changer
should be working properly now. Please report any problems by using
the BUG command. |
COMBAT/SKILLS |
December
2001 |
A new thief-skill
has been added. See the help on SCAN for more details.
Skills have
now been alphabetically ordered in the SKILLS command. This should
make locating your skills somewhat easier.
|
February
2001 |
The chances of items getting
damaged has again been reduced by around 50%. This I think will
be the final "tweak" unless it appears that we've been
too generous :)
New warrior skills have
been added - berserk, hitall and stun. These are very useful skills
indead, although they are quite tiring to use.
|
September
2000 |
Characters who
are mortally wounded or incapacitated can now attempt to quaff potions.
See HELP QUAFF for more information. |
August
2000 |
Additional descriptive
words and phrases have been added, so that skill progression can be
seen more easily. |
July
2000 |
A new skill,
dagger throwing, has been added. Thieves, and to a lesser extent warriors,
should benefit from it the most. |
COMMANDS |
April
2002 |
The
"pat" social now pats someone on the back rather than patting
them on the head. The "pet" social will perform the old
pat action. |
January
2002 |
It
is now possible for players to buy houses. See help HOUSES for more
information. |
December
2001 |
You can now
PUT money into containers. This will allow you to carry around more
money than normal. However, you will need to retrieve the money
from the containers in order to use it (eg, for buying, selling,
etc.). THIS INCLUDES RENT MONEY. Any coins in a container WILL NOT
be used to pay your rent bill! BE WARNED: Money stored this way
can be stolen very easily!
You can no longer
RECITE scrolls under water.
The SPLIT bug
has been fixed. You can no longer get huge chunks of money from
the ground by using split. Instead, utilise the new put command
extensions.
The CONSIDER
command has received some updates. It will continue to provide additional
information as and when needed.
The CONSIDER
command now includes damroll in the weapon/bare-hand calculation.
The DROP, GET,
GIVE, LOOT, PUT and TAKE commands have some additional methods of
transfering multiple items at a time. See the help file for more
details.
The LIST command
has been updated. You no longer need to specify the full spell name
when using that method. Also, the number in brackets when using
this method is now correct. Also, the LIST command will now accept
a school of magic as an argument when listing spellbooks or prayerbooks.
|
June
2001 |
A
more detailed ignore command has been implemented. Please see the
help entry for more information.
A "helpers" extension to the who command has been added.
Please see the help entry for more detals. |
May
2001 |
The quaff command
will no longer try to quaff non-potions.
|
February
2001 |
A
new command - BEHEAD - has been added. See the help file for more
details. |
January
2001 |
The
ability to specify multiple nouns and adjectives for items and mobiles
has been added to certain commands. To use multiple nouns and adjectives,
simply enclose them in single quotes ('), eg. kill 'wiry man'. Please
be patient as this is added to other commands. The emote system has
been extended. See the relevant help page. |
October
2000 |
The drop and give commands
will now accept a number specifier. See help drop or help give for
more details.
Group leaders may now appoint
treasurers (see "help appoint"). As a result of this, the split
command is now active again, although its use is limited to the
treasurer of a group.
|
ECONOMY
(SHOPS/RENT ETC) |
July
2001 |
The
inspect command will now show the help for magical spellbooks and
prayerbooks. |
February
2001 |
NEWBIEs no longer pay
rent. See "help rent" for more details. On a related topic,
the QUIT command has been modified. Please see "help quit"
for more details.
The amount of money that
can be found on mobs has been increased a little. This should help
offset some of the repair cost for items.
|
January
2001 |
Rent has been
reactivated. It's been six months since the new system was introduced,
so it is time for people to start paying their way once more. |
November
2000 |
Additional usefulness
has been added to the list command. See the help for more details.
|
October
2000 |
When a large
number of coins is found, it might be the case that there are too
many for a player to pick up. In this case, the player will attempt
to grab as many as he or she can, leaving the remainder behind. To
help facilitate the greed that is rampant in the world, the code ensures
that coins with the highest value are taken first. It is now possible
to purchase multiple copies of an item at the same time. See `help
buy' for more details. Shops that deal in spellbooks and prayerbooks
should now buy more than 10 books. |
September
2000 |
Shop inventories
now save from reboot to reboot. |
ITEMS/SHOPS |
March
2001 |
Some of you
will notice that +health eq no longer works as it did. The old way
was a bug. This has now been fixed. |
February
2001 |
The cost for
repairing items has been halved. This will hopefully offset some of
the large repair bills that have been experienced recently. |
January
2001 |
Be warned! Those
who wander around with open backpacks can fall prey to unscrupulous
thieves! |
MAGIC/SPELLS |
December
2001 |
Rumours of new
prayers and spells having been discovered by the more powerful magic
users in the world are probably true.
Spells and prayers
have now been alphabetically ordered. This is evident from the new
output of the SPELLS and PRAYERS commands. It is also applicable
to the CAST command as well.
|
July
2001 |
Spell-casting
mobs can now cast non-combat spells when in combat. This may sound
grossly unfair, but the fact is that players can prepare for a fight
and mobs cannot (without help). We'd rather not go adding a ton of
affects to mobs when they're created, but let the mob AI work on its
own. We trust you understand this change. Please also realise that
they were always meant to be able to do this, but a bug in the casting
code prevented it. |
May
2001 |
Certain
spells now have alignment restrictions. Essentially, good characters
cannot cast them upon evil characters and vice-versa. As this is on
on-going process, the help entries for spells that gain this restriction
will be changed to indicate this. |
March
2001 |
Approximately 20 new prayers/spells
have been added to the game. You'll find them the usual way.
|
February
2001 |
Upon
identifying a prayerbook or spellbook, the help file for a spell will
now be displayed (assuming the entry exists - please report any that
don't). This should help you determine more easily if you should want
to learn a particular form of magic or not. |
January
2001 |
Additional
understanding in prayers/spells may help you increase your overall
knowledge of the magic. |
November
2000 |
The
identify and divination spells are now reveal more information. However,
this often required additional power in the spells and is not automatic. |
October
2000 |
The
magic of the divination spell has been altered slightly, so that it
reveals more information in certain cases. |
June
2000 |
More
spells have been added. You'll discover them in the usual ways. |
MISCELLANEOUS/GENERAL |
May
2001 |
The
stacking system has been extended to handle the movement of groups
of mobs. |
March
2001 |
An
auto-save feature has been added. This will kick in for each player
approximately every 30 minutes. |
January
2001 |
HAPPY
NEW YEAR EVERYONE!!! |
July
2000 |
We are now open
for business. Please remember that there are somethings missing from
the old code that will be ported as time permits. Take time to learn
the new magic system (for mages and clerics). Non magic users should
pay attention to what really helps in combat, and not make any assumptions
based upon what might have been the case in the past. |
WORLD/AREAS |
April
2002 |
The
forest north of Ardenfall now has some climbable trees in it. This
is an excellent place for thieves to be able to improve their climbing
skill. |
January
2002 |
Two links in
Orc Mountain have been fixed. The exits between level 3 and level
4 have been swapped. This is a long-time oversight that is needed
to accomodate future extensions.
A new area has
also been added to the game. Pay close attention in the castle ruins
and you never know what you might discover.
|
December
2002 |
Due to too much
in-breeding, the upper levels of the Wight Warrens are now infested
with weaker cave-wights.
Adventurers
report that the Abyssial Demons sometimes found in the depths of
Orc Mountain, have new powers.
|
July
2001 |
Numerous new
areas have been added to the game, and an old area has made a reappearance.
More to follow soon!
- The Gloomy
Forest
- The Hills
of Zabrak(*)
- Orc Mountain
extensions
- The Temple
of the Abyss
- The Troll
Moors
(*) Old area
|
June
2001 |
Certain creatures
in and around the goldmine in Orc Mountain have been altered. In
particular, their special combat attacks now work as designed.
Rumours are
rife about troll infestation on the moors north of Haon-Dor forest.
|
March
2001 |
The bridge spanning
the River Arden to the east of Ardenfall has been repaired, and the
eastern part of Greendale is accessible once again. Also, rumours
abound that the entrance to the ancient warrens in the depths of Orc
Mountain has been uncovered... |
October
2000 |
The Dwarven
City of Duur-Halla has recommenced trade ties with Ardenia. Be warned
that the dwarves are not at all tolerant of those that break their
laws. The dwarves of Duur-Halla report good adventuring grounds east
of their fine city. |
September
2000 |
At the request
of the local lumberjacks, the Ardenian army has swept through parts
of the Haon-Dor forest, purging the area of the large, nasty tree-spiders.
While the army cannot guarantee that none will be sighted, it is expected
that any that remain are not as dangerous as those that used to inhabit
the forest. The army commander also reported that they were able to
thin the ranks of the wargs as well. Adventurers report sightings
of Hobgoblins in the Misty Hills. |